Next, you will be asked about adding Google Analytics to your Firebase project. Google Analytics can be useful if you are looking for in-depth reporting on your app. LogEvent() method. Sent once a quarter. Find out who the players are in your game and their in-game behavior. In Unity, add the GoogleService-Info.plist file to the Unity project: Firebase is a powerful platform that provides developers’ access to authentication services, analytics, and automatic data synchronization, to mention a few. In there you have a method that is called, albeit a little grimly, BirdDied(). Once this is enabled, Google Analytics for Firebase will display … #firebase-analytics. Java is a registered trademark of Oracle and/or its affiliates. Unity Analytics Abbreviation of Unity Analytics See in Glossary is a simple but powerful data platform that provides analytics for your Unity game. As we all know, technology isn’t perfect and something is bound to break :) It’s also worth noting that you will want to install your game on a physical Android device from this point forward for this tutorial due to an unsupported architecture in the emulator. If you don't have a Unity project, you can download a It is written from the perspective of updating an existing mobile game to use Google Analytics, though readers who would rather just review the content without creating or editing an app should be able to follow along easily. Learn more about Mobile App Development Unity 3D Browse Top Unity 3D Experts This is not necessary for what we are doing in this tutorial, so feel free to choose whichever option is best for your project. Enter Firebase. Usually, firebase analytics takes time to show the events, but you can see the real-time activity to turn on the debug mode. Since Unity Technologies has already created a substantial amount of great content for getting started with their platform, I will rely on one of their tutorials for creating a simple Flappy Bird clone as the initial app for this tutorial. Create Remote Config Experiments with A/B Testing, Create Messaging Experiments with A/B Testing, Create In-App Messaging Experiments with A/B Testing, Send an image in the notification payload, Use Analytics and Firebase with AdMob apps. I was hoping to employ Google's Firebase for analytics tracking but when Firebase is added to the project a major problem arises. Now that you’ve seen default values come through, it’s time to add additional events to track. prescribed parameters. But there is an easier way. If your app needs to collect Back in your console, hit the blue Register App button, then download the google-services.json configuration file on the next step. As you might guess, this is called when the player hits the ground or pillar, causing the game to be over. If you were to modify your app to record the amount of time it takes for a player to reach a score, you could include that as an additional parameter as well. One of the most important things you can do as a game developer (or any developer, for that matter) is understand how your users are using your game. sample app. Review our Privacy Policy for more information about our privacy practices. Google Analytics, Discover. You can also take what you’ve learned here and apply it to other tools in the Firebase suite in order to make your apps even better. In this instance, I have had the pleasure of moving from Unity Analytics, to using Firebase and Google for my analytics purposes. them into your Unity project). Google Analytics features as they become available. Unfortunately, it can take up to 24 hours for events to show up in the dashboard. While this tool is simple to implement, it’s also highly customizable and provides invaluable insights into your products for your developers and analysts. Check my post Unity native call reference to get some help with that. Unity does support Firebase Dynamic Links so this notifies your app that the user pressed the popup. Once that has finished downloading, you can unzip it on your computer and import the Google Analytics package into your Unity project by going to Assets -> Import Package -> Custom Package….
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